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Max Tip: Symmetry Modifier
December 18, 2008  |  by wesburke


A quick tip on how to use the Symmetry Modifier in 3D Studio Max. There are multiple uses of this neat modifier to mirror objects with symmetry. Use it as a final to finish off the opposite side of a model, or like in this example block in a starting point.

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This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

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