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Creating a Night Sky with Procedural Twinkling Stars
June 24, 2009  |  by wesburke


This tutorial walks you through how to set up a procedural night sky with twinkling stars. We will be creating a opacity material with noise maps, and using an phase animated noise behind this to illuminate the stars. To edit the star size and brightness, you should play with the noise size and high/low settings on the individual noise map.

Support the site – Download includes:
  • Higher resolution Video
  • 2009 Max File at the state of the tutorial, and .3DS
  • Includes the composite material and star light noise material.

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Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

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