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Underwater Scene Exploration
October 2, 2009  |  by a.cangelosi


Lighting adjustment for underwater look in 3D Studio Max,MR Volume shader tweaking,Mental Ray tuning,Procedural rock modeling,Mixed procedural/textured rock shader,MR displacement,Base procedural environment modeling,Mixed rocked and planar environment shader, Depth of field,

Part 1:
http://max.cgcookie.com/2009/09/17/underwater-scene-introduction/

Part 2:
http://max.cgcookie.com/2009/09/17/underwater-lighting-tips/

Support the site – Download includes:
  • 2010 Max File at the state of the tutorial
  • High resolution video

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This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

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  • 4 Comments


    1. Where are parts 1 and 2?! Makes it useless without those.

    2. Where is the Citizens video?

      the other 2 are available but nothing but a .max file for this one..

      Dissapointed.

    3. Just want to say, Wes has been very helpfull in helping to resolve this issue very quickly.

      Cheers.

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