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Look at Prime Focus Krakatoa
February 25, 2010  |  by wesburke

In this new 3D Studio Max Video tutorial we’ll start talking about Prime Focus Krakatoa for 3ds max. We’ll release a series of video tutorials talking about it, because it is a complex plug-in/renderer. In this 1st example we’ll use its basic particle shading features to render a scene with a lot of falling sand.

This tutorial requires Krakatoa a 3D Studio Max Volumetric plugin. To obtain a license or learn more about Krakatoa please visit here.

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  • 36 Comments


    1. oh my god! thank you so much:D keep up the good work!

    2. Mega thank’s for the tutorial !

      E.

    3. thank you very much . cant wait for the next ones

    4. thanks for tut man

    5. Omg!! Thanks a lot!More Krakatoa tutorials please :) ,This tutorial helped me a lot!

      Outstanding!

    6. hey i need your help.. everytime when i try to render i get an error ” Unable to get channel “Texturecood”

      dunno why.

    7. hi…… amazing…..but i would like to konw
      how to increase size of particle when u r rendring with Krakatoa……………because when ever u render particle its goes very small…
      i understand its for natural things like smoke and others …………. can just clear me out from this quastion plz..because our company might interseted……plz reply

      • Hi, and thanks for the comment. Actually, as you saw during the tutorial, you have no possibility to increase particle size, because we are using a “point” rendering engine, so it will render just point. But in Krakatoa we have the possibility to use a 2nd renderer that will render volumes, so you can change particle size and particle blurring….I think we’ll work on a new tutorial talking about it really soon.

        Thanks

        Alessandro

    8. what u mean 2nd renderer ……these days we r going to do lots of sand shot with 2k resolution….
      i appericate if u give me littile hint on it… because our dadeline is very closed….
      reallly thanx to reply… u r best

      • Hi, in the “Main Controls” panel, you can find the option “Particle Rendering”, you can select it and change to “Voxel Rendering”, you’ll see that you’ll be able to change “Voxel Size”, (aka Partcle size), and “Voxel Filter Radius”. Pay attention that you need less particles and it can be slower than the other method.

        Alessandro

    9. hi i got it but one more thing how to render large scale particle

      • Hi, please explain me what kind of result you are trying to achieve so maybe I can help you in a better way

        Thanks

        Alessandro

    10. great work when u r making new tutorials

    11. PARTICLE MOVING TOWARD SKY AS A SAND …BUT SAND SHOULD LOOK LITTILE THIK IN 2K RES….I CANT COMPOSITE B THE CAMERA MOVING IN SPACE .AND I WANT TO USE PARTICLE AS LAYERS ONE AFTER ONE…..LIKE THEY HAVE DISTANCE IN EACH OTHER

      • I understood. So which is actual result you are achieving ? Let’s see how we can work with Voxel Rendering to make it better.

        Alessandro

    12. This site is going to be very very popular!
      Great tutorials, great walk through, great complex effects!
      You are going to my bookmarks and will be checking this every day ;)

      Good luck ;)

    13. Millions of thanks for this tutorial ..and one request,in future please make a tutorial on MAGMA FLOW and its basics .. it would be great to learn ..

      • Thanks for you comment.
        For sure we’ll work on more Krakatoa tutorials really soon and we’ll see how to use Magma Flow feature, so stay tuned for it !

        Alessandro

    14. Web video at its best! Do you have any tips for someone just out of school

      • Hi Francis, it depends on what kind of tips you’d like to receive…can you be more specific so I can try to help you ?

        Thanks

        Alessandro

    15. Hi Alessandro,
      Thank you for a very in depth tutorial about Krakatoa.
      With this I sure did learn many new and good things to make life easier in the world of particles.
      Peace out =)
      /Cris

      • Thanks Cris, we’ll continue soon to talk about Krakatoa and particles more in depth !

        So stay tuned for it

        Alessandro

    16. Can you try to prepare a complete new scene with a simple basic PFlow emitter and try to render it with Krakatoa ? So I can understand where is the problem….

      Thanks

      Alessandro

    17. ok, uhm you have skype or somthing like that? i do not want to spam the site now for this error ^^

    18. Sure. My Skype account is alessandro.cangelosi

      See you soon

      Alessandro

    19. Thanks Noar,
      we’ll prepare more tutorial about Krakatoa and other complex stuffs for 3ds max !

      Alessandro

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