In this new 3D Studio Max Video tutorial we’ll start talking about Prime Focus Krakatoa for 3ds max. We’ll release a series of video tutorials talking about it, because it is a complex plug-in/renderer. In this 1st example we’ll use its basic particle shading features to render a scene with a lot of falling sand.
This tutorial requires Krakatoa a 3D Studio Max Volumetric plugin. To obtain a license or learn more about Krakatoa please visit here.





oh my god! thank you so much:D keep up the good work!
Thanks to you for the support !
Alessandro
Very exciting tutorial, thank you very much.It’s really clear for a very complex plugin.
Bye and thank you again.
Mega thank’s for the tutorial !
E.
Thanks to you for the support !
Alessandro
Thanks to you !
Alessandro
thank you very much . cant wait for the next ones
Thanks !
We’ll try to release a new Krakatoa tutorial very soon !
Stay tuned
Alessandro
thanks for tut man
Thanks for all your comment !
Alessandro
Omg!! Thanks a lot!More Krakatoa tutorials please
,This tutorial helped me a lot!
Outstanding!
Hi, thanks !
We are preparing more tutorials about Krakatoa !
Stay tuned
Alessandro
hey i need your help.. everytime when i try to render i get an error ” Unable to get channel “Texturecood”
dunno why.
Hi,
you have this error as soon as you set Krakatoa as rendering engine and you launch the 1st render without other settings ?
Alessandro
yeah.. should i change now what?
hi…… amazing…..but i would like to konw
how to increase size of particle when u r rendring with Krakatoa……………because when ever u render particle its goes very small…
i understand its for natural things like smoke and others …………. can just clear me out from this quastion plz..because our company might interseted……plz reply
Hi, and thanks for the comment. Actually, as you saw during the tutorial, you have no possibility to increase particle size, because we are using a “point” rendering engine, so it will render just point. But in Krakatoa we have the possibility to use a 2nd renderer that will render volumes, so you can change particle size and particle blurring….I think we’ll work on a new tutorial talking about it really soon.
Thanks
Alessandro
what u mean 2nd renderer ……these days we r going to do lots of sand shot with 2k resolution….
i appericate if u give me littile hint on it… because our dadeline is very closed….
reallly thanx to reply… u r best
Hi, in the “Main Controls” panel, you can find the option “Particle Rendering”, you can select it and change to “Voxel Rendering”, you’ll see that you’ll be able to change “Voxel Size”, (aka Partcle size), and “Voxel Filter Radius”. Pay attention that you need less particles and it can be slower than the other method.
Alessandro
hi i got it but one more thing how to render large scale particle
Hi, please explain me what kind of result you are trying to achieve so maybe I can help you in a better way
Thanks
Alessandro
great work when u r making new tutorials
PARTICLE MOVING TOWARD SKY AS A SAND …BUT SAND SHOULD LOOK LITTILE THIK IN 2K RES….I CANT COMPOSITE B THE CAMERA MOVING IN SPACE .AND I WANT TO USE PARTICLE AS LAYERS ONE AFTER ONE…..LIKE THEY HAVE DISTANCE IN EACH OTHER
I understood. So which is actual result you are achieving ? Let’s see how we can work with Voxel Rendering to make it better.
Alessandro
This site is going to be very very popular!
Great tutorials, great walk through, great complex effects!
You are going to my bookmarks and will be checking this every day
Good luck
Thanks for the support.
We’ll realease soon more interesting tutorials !
Alessandro
Millions of thanks for this tutorial ..and one request,in future please make a tutorial on MAGMA FLOW and its basics .. it would be great to learn ..
Thanks for you comment.
For sure we’ll work on more Krakatoa tutorials really soon and we’ll see how to use Magma Flow feature, so stay tuned for it !
Alessandro
Web video at its best! Do you have any tips for someone just out of school
Hi Francis, it depends on what kind of tips you’d like to receive…can you be more specific so I can try to help you ?
Thanks
Alessandro
Hi Alessandro,
Thank you for a very in depth tutorial about Krakatoa.
With this I sure did learn many new and good things to make life easier in the world of particles.
Peace out =)
/Cris
Thanks Cris, we’ll continue soon to talk about Krakatoa and particles more in depth !
So stay tuned for it
Alessandro
Can you try to prepare a complete new scene with a simple basic PFlow emitter and try to render it with Krakatoa ? So I can understand where is the problem….
Thanks
Alessandro
ok, uhm you have skype or somthing like that? i do not want to spam the site now for this error ^^
Sure. My Skype account is alessandro.cangelosi
See you soon
Alessandro
Thanks Noar,
we’ll prepare more tutorial about Krakatoa and other complex stuffs for 3ds max !
Alessandro