In this tutorial we’ll continue to talk about toon shading inside 3ds max. This time we’ll start to take a look at the contour shading feature in Mental Ray to understand how we can create basic inking or schematic rendering and how we can mix it with standard shaders, ambient occlusion or ink&paint shader to achieve better results.



Thank you,
it contains some interesting stuff, i have never used before.
Thanks.
I hope we can help the community with our tutorials !
Alessandro